Summary
The
Animancer.FSM.StateMachine`1
that this state is used in.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .AnimatorControllers .GameKit - Containing Type
- CharacterState
Syntax
public StateMachine<CharacterState> OwnerStateMachine { get; }
Value
Type | Description |
---|---|
StateMachine |