CharacterState.

StickToGround Property

Summary

Jumping enters the Animancer.Samples.AnimatorControllers.GameKit.AirborneState, but UnityEngine.CharacterController.isGrounded doesn't become false until after the first update, so we want to make sure the Animancer.Samples.AnimatorControllers.GameKit.CharacterState.Character won't stick to the ground during that update.

Syntax

public virtual bool StickToGround { get; }

Value

Type Description
bool