Summary
Jumping enters the
Animancer.Samples.AnimatorControllers.GameKit.AirborneState
, but UnityEngine.CharacterController.isGrounded
doesn't
become false until after the first update, so we want to make sure the Animancer.Samples.AnimatorControllers.GameKit.CharacterState.Character
won't stick
to the ground during that update.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .AnimatorControllers .GameKit - Containing Type
- CharacterState
Syntax
public virtual bool StickToGround { get; }
Value
Type | Description |
---|---|
bool |