Summary
A
PlatformerGameKit.Characters.States.HoldJumpState
which allows the character to jump off walls.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.Characters .States - Interfaces
-
- IOwnedState
<CharacterState>
- IOwnedState
- Base Types
-
- StateBehaviour
- CharacterState
- JumpState
- HoldJumpState
graph BT
Type-->Base0["HoldJumpState"]
click Base0 "/platformer/api/PlatformerGameKit.Characters.States/HoldJumpState"
Base0-->Base1["JumpState"]
click Base1 "/platformer/api/PlatformerGameKit.Characters.States/JumpState"
Base1-->Base2["CharacterState"]
click Base2 "/platformer/api/PlatformerGameKit.Characters.States/CharacterState"
Base2-->Base3["StateBehaviour"]
Type-.->Interface0["IOwnedState<CharacterState>"]
Type["WallJumpState"]
class Type type-node
Syntax
[AddComponentMenu(MenuPrefix + "Wall Jump State")]
[PlatformerHelpUrl(typeof(WallJumpState))]
public class WallJumpState : HoldJumpState, IOwnedState<CharacterState>
Remarks
Documentation:
Wall Jump
Attributes
Type | Description |
---|---|
AddComponentMenu | |
Platformer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Platformer Game Kit's documentation.
|
Fields
Name | Constant Value | Summary |
---|---|---|
MenuPrefix | Platformer Game Kit/Characters/States/ |
The menu prefix for
UnityEngine.AddComponentMenu .Inherited from CharacterState
static
|
Properties
Name | Value | Summary |
---|---|---|
Animation | ClipTransition |
Inherited from JumpState
|
CanEnterState | bool | |
CanExitState | bool |
Prevents
PlatformerGameKit.Characters.States.LandState from being triggered by setting the
PlatformerGameKit.Characters.CharacterBody2D.IsGrounded because at that point the PlatformerGameKit.Characters.States.JumpState.Animation hasn't
started playing yet.
|
CanTurn | bool |
Inherited from CharacterState
|
Character | Character |
The
Samples.PlatformerCharacter that owns this state.Inherited from CharacterState
|
DetectionDistance | float | |
Height | float |
Inherited from JumpState
|
HoldAcceleration | float |
Inherited from HoldJumpState
|
HorizontalMultiplier | float | |
Inertia | float |
Inherited from JumpState
|
Movement |
float |
Inherited from JumpState
|
OwnerStateMachine | StateMachine |
Inherited from CharacterState
|
WallLayers | LayerMask |
Methods
Name | Value | Summary |
---|---|---|
Awake |
void |
Inherited from JumpState
|
CalculateJumpSpeed |
float |
Inherited from JumpState
|
Calculate |
Vector2 | |
Calculate |
Vector2 |
Inherited from JumpState
|
FixedUpdate |
void |
Inherited from HoldJumpState
|
OnEnterState |
void |
Sets the
PlatformerGameKit.Characters.CharacterBody2D.IsGrounded to be true momentarily so that
PlatformerGameKit.Characters.States.AirJumpState resets its jump counter.
|
OnExitState |
void |
Inherited from JumpState
|
OnValidate |
void | |
SetCharacter |
void |
Sets the
PlatformerGameKit.Characters.States.CharacterState.Character .Inherited from CharacterState
|