|Documentation explains how to set up your own character art as well as how each part of the system works to help beginners learn about effective development practices (unlike Unity's own Game Kits which are intended for non-programmers to put together a rudimentary game without any coding).|
Characters use Animancer's Finite State Machine system which makes them extremely modular and easy to customize.The Player character has various common abilities seen in platformer games: Introductions, Wall Slide, Wall Jump, Air Jump, Melee Attack Combos, Ranged Attacks.
|Behaviour Tree system, allowing their behaviour to be built from small reusable nodes instead of hard-coding a new script for each character.|
Walks off ledges. Hostile to other enemies.
Flies back and forth.
Can't move. Periodically attacks to either side.
Patrols along platforms. Big and strong.
Patrols along platforms. Wide attack area.
|Camera Shake system.|