Summary
A
PlatformerGameKit.Characters.States.JumpState which allows you to hold the button down to jump higher.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.Characters .States - Interfaces
-
- IOwnedState
<CharacterState>
- IOwnedState
- Base Types
-
- StateBehaviour
- CharacterState
- JumpState
- Derived Types
graph BT
Type-->Base0["JumpState"]
click Base0 "/platformer/api/PlatformerGameKit.Characters.States/JumpState"
Base0-->Base1["CharacterState"]
click Base1 "/platformer/api/PlatformerGameKit.Characters.States/CharacterState"
Base1-->Base2["StateBehaviour"]
Type-.->Interface0["IOwnedState<CharacterState>"]
Type["HoldJumpState"]
class Type type-node
Derived0["AirJumpState"]-->Type
click Derived0 "/platformer/api/PlatformerGameKit.Characters.States/AirJumpState"
Derived1["WallJumpState"]-->Type
click Derived1 "/platformer/api/PlatformerGameKit.Characters.States/WallJumpState"
Syntax
[AddComponentMenu(MenuPrefix + "Hold Jump State")]
[PlatformerHelpUrl(typeof(HoldJumpState))]
public class HoldJumpState : JumpState, IOwnedState<CharacterState>
Remarks
Documentation:
Hold Jump
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| Platformer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Platformer Game Kit's documentation.
|
Fields
| Name | Constant Value | Summary |
|---|---|---|
| MenuPrefix | Platformer Game Kit/Characters/States/ |
The menu prefix for
UnityEngine.AddComponentMenu.Inherited from CharacterState
static
|
Properties
| Name | Value | Summary |
|---|---|---|
| Animation | ClipTransition |
Inherited from JumpState
|
| CanEnterState | bool |
Inherited from JumpState
|
| CanTurn | bool |
Inherited from CharacterState
|
| Character | Character |
The
Samples.PlatformerCharacter that owns this state.Inherited from CharacterState
|
| Height | float |
Inherited from JumpState
|
| HoldAcceleration | float | |
| Inertia | float |
Inherited from JumpState
|
| Movement |
float |
Inherited from JumpState
|
| OwnerStateMachine | StateMachine |
Inherited from CharacterState
|
Methods
| Name | Value | Summary |
|---|---|---|
| Awake |
void |
Inherited from JumpState
|
| CalculateJumpSpeed |
float |
Inherited from JumpState
|
| Calculate |
Vector2 |
Inherited from JumpState
|
| Calculate |
Vector2 |
Inherited from JumpState
|
| FixedUpdate |
void | |
| OnEnterState |
void |
Inherited from JumpState
|
| OnExitState |
void |
Inherited from JumpState
|
| OnValidate |
void | |
| SetCharacter |
void |
Sets the
PlatformerGameKit.Characters.States.CharacterState.Character.Inherited from CharacterState
|