JumpState Class

Summary

A PlatformerGameKit.Characters.States.CharacterState that plays a jump animation and applies some upwards force.
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit.Characters.States
Interfaces
Base Types
Derived Types
graph BT Type-->Base0["CharacterState"] click Base0 "/platformer/api/PlatformerGameKit.Characters.States/CharacterState" Base0-->Base1["StateBehaviour"] Type-.->Interface0["IOwnedState<CharacterState>"] Type["JumpState"] class Type type-node Derived0["HoldJumpState"]-->Type click Derived0 "/platformer/api/PlatformerGameKit.Characters.States/HoldJumpState"

Syntax

[AddComponentMenu(MenuPrefix + "Jump State")]
[HelpURL(APIDocumentation + nameof(JumpState))]
public class JumpState : CharacterState, IOwnedState<CharacterState>

Remarks

Documentation: Jump

Attributes

Type Description
AddComponentMenu
HelpURLAttribute

Fields

Name Constant Value Summary
APIDocumentation https://kybernetik.com.au/platformer/api/PlatformerGameKit.Characters.States/
The URL of the website where the PlatformerGameKit.Characters.States API documentation is hosted.
Inherited from CharacterState
static
MenuPrefix Platformer Game Kit/Characters/States/
The menu prefix for UnityEngine.AddComponentMenu.
Inherited from CharacterState
static

Properties

Name Value Summary
Animation ClipTransition
CanEnterState bool
CanTurn bool
Inherited from CharacterState
Character Character
The Examples.PlatformerCharacter that owns this state.
Inherited from CharacterState
Height float
Inertia float
MovementSpeedMultiplier float
OwnerStateMachine StateMachine<CharacterState>
Inherited from CharacterState

Methods

Name Value Summary
Awake() void
CalculateJumpSpeed(float) float
CalculateJumpVelocity() Vector2
CalculateJumpVelocity(float, float) Vector2
OnEnterState() void
OnExitState() void
OnValidate() void
[Editor-Only] Ensures that all fields have valid values and finds missing components nearby.
SetCharacter(Character) void
Sets the PlatformerGameKit.Characters.States.CharacterState.Character.
Inherited from CharacterState