Summary
Prevents
PlatformerGameKit.Characters.States.LandState
from being triggered by setting the
PlatformerGameKit.Characters.CharacterBody2D.IsGrounded
because at that point the PlatformerGameKit.Characters.States.JumpState.Animation
hasn't
started playing yet.
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.Characters .States - Containing Type
- WallJumpState
Syntax
public override bool CanExitState { get; }
Value
Type | Description |
---|---|
bool |