Summary
Tries to calculate an appropriate radius for the `transform` based on any
UnityEngine.SkinnedMeshRenderer
s under the `root`.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Containing Type
- FMUtilities
Syntax
public static float EstimateRadiusFromMeshes(Transform transform, Transform root)
Parameters
Name | Type | Description |
---|---|---|
transform | Transform | |
root | Transform |
Return Value
Type | Description |
---|---|
float |