Summary
Tries to calculate an appropriate radius for the `transform` based on any
UnityEngine.SkinnedMeshRenderers under the `root`.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Containing Type
- FMUtilities
Syntax
public static float EstimateRadiusFromMeshes(Transform transform, Transform root)
Parameters
| Name | Type | Description |
|---|---|---|
| transform | Transform | |
| root | Transform |
Return Value
| Type | Description |
|---|---|
| float |