Summary
Allocates an `array` using
Unity.Collections.Allocator.Persistent
and
Unity.Collections.NativeArrayOptions.UninitializedMemory
.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Containing Type
- FMUtilities
Syntax
public static void AllocatePersistentUninitialized<T>(out NativeArray<T> array, int length)
where T : struct
Type Parameters
Name | Description |
---|---|
T |
Parameters
Name | Type | Description |
---|---|---|
array | NativeArray |
|
length | int |
Return Value
Type | Description |
---|---|
void |