Summary
Allocates an `array` using
Unity.Collections.Allocator.Persistent and
Unity.Collections.NativeArrayOptions.UninitializedMemory.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Containing Type
- FMUtilities
Syntax
public static void AllocatePersistentUninitialized<T>(out NativeArray<T> array, int length)
where T : struct
Type Parameters
| Name | Description |
|---|---|
| T |
Parameters
| Name | Type | Description |
|---|---|---|
| array | NativeArray |
|
| length | int |
Return Value
| Type | Description |
|---|---|
| void |