Summary
A Mixer State is synchronizing a child with
Animancer.AnimancerState.Length = 0.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- OptionalWarning
Syntax
MixerSynchronizeZeroLength
Remarks
Synchronization is based on the
Animancer.AnimancerState.NormalizedTime
which can't be calculated if the Animancer.AnimancerState.Length is 0.
Some state types can change their Animancer.AnimancerState.Length,
in which case you can just disable this warning.
But otherwise, the indicated state should not be added to the synchronization list.
Constant Value
| Value | Type |
|---|---|
| 2048 | Int32 |