OptionalWarning.

ExpectFade Field

Summary

When a transition with a non-zero Animancer.ITransition.FadeDuration creates a state, that state will log this warning if it's ever played without a fade duration.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
OptionalWarning

Syntax

ExpectFade

Remarks

This helps identify situations where a state is accidentally played directly where the transition should be played instead to allow it to apply its fade and any other details.

Constant Value

Value Type
4096 Int32