OptionalWarning.

UnsupportedIK Field

Summary

Inverse Kinematics cannot be dynamically enabled on some State types.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
OptionalWarning

Syntax

UnsupportedIK

Remarks

To use IK on a Animancer.ControllerState you must instead enable it on the desired layer inside the Animator Controller.

IK is not supported by Animancer.PlayableAssetState.

Setting Animancer.AnimancerNode.ApplyAnimatorIK on such a state will simply do nothing, so feel free to disable this warning if you are enabling IK on states without checking their type.

Constant Value

Value Type
512 Int32