Summary
Inverse Kinematics
cannot be dynamically enabled on some
State types.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- OptionalWarning
Syntax
UnsupportedIK
Remarks
To use IK on a
Animancer.ControllerState
you must instead enable it on the desired layer inside the Animator Controller.
IK is not supported by Animancer.PlayableAssetState.
Setting Animancer.AnimancerNode.ApplyAnimatorIK on such a state will simply do nothing,
so feel free to disable this warning if you are enabling IK on states without checking their type.
Constant Value
| Value | Type |
|---|---|
| 512 | Int32 |