Summary
An Animancer Event
triggered by one character was used to play an animation on a different character.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- OptionalWarning
Syntax
EventPlayMismatch
Remarks
This most commonly happens when a Transition is shared by multiple characters and they
all register their own callbacks to its events which leads to those events controlling
the wrong character. The
Shared Events
page explains various ways this issue can be avoided.
Constant Value
Value | Type |
---|---|
64 | Int32 |