OptionalWarning.

PlayableAssetAnimatorBinding Field

Summary

Animancer.PlayableAssetState.InitializeBindings is trying to bind to the same UnityEngine.Animator that is being used by Animancer.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
OptionalWarning

Syntax

PlayableAssetAnimatorBinding

Remarks

Doing this will replace Animancer's output so its animations would not work anymore.

Constant Value

Value Type
65536 Int32