WavyBonesAnimationJob Struct

Summary

A sample animation job which waves the character's bones back and forth.
Assembly
Animancer.dll
Namespace
Animancer.Samples.Jobs
Interfaces
Base Types
  • ValueType
graph BT Type-->Base0["ValueType"] Type-.->Interface0["IAnimancerStateJob"] click Interface0 "/animancer/api/Animancer/IAnimancerStateJob" Type-.->Interface1["IDisposable"] Type["WavyBonesAnimationJob"] class Type type-node

Syntax

public struct WavyBonesAnimationJob : ValueType, IAnimancerStateJob, IDisposable

Remarks

Sample: Job States

Constructors

Fields

Name Constant Value Summary
rootTransform
settings
transforms

Properties

Name Value Summary
IsLooping bool
Does this job loop back to the start when its time passes its Animancer.IAnimancerStateJob.Length?
Length float
The total time this job would take to play in seconds at normal speed.

Methods

Name Value Summary
ProcessAnimation(AnimationStream, double) void
Defines what do to when processing the animation.