PlayWavyBones Class

Summary

A sample component which demonstrates how an Animancer.AnimationJobState`1 can be used to implement a procedural animation.
Assembly
Animancer.dll
Namespace
Animancer.Samples.Jobs
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["PlayWavyBones"] class Type type-node

Syntax

[AddComponentMenu(Strings.SamplesMenuPrefix + "Jobs - Play Wavy Bones")]
[AnimancerHelpUrl(typeof(PlayWavyBones))]
public class PlayWavyBones : MonoBehaviour

Remarks

Sample: Job States

Attributes

Type Description
AddComponentMenu
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.

Methods

Name Value Summary
OnEnable() void
OnValidate() void
If the settings are changed in the Inspector, assign the new settings to the job.