Summary
A sample component which demonstrates how an
Animancer.AnimationJobState`1
can be used to implement a procedural animation.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .Jobs - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["PlayWavyBones"]
class Type type-node
Syntax
[AddComponentMenu(Strings.SamplesMenuPrefix + "Jobs - Play Wavy Bones")]
[AnimancerHelpUrl(typeof(PlayWavyBones))]
public class PlayWavyBones : MonoBehaviour
Remarks
Sample:
Job States
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Methods
| Name | Value | Summary |
|---|---|---|
| OnEnable |
void | |
| OnValidate |
void |
If the settings are changed in the Inspector, assign the new settings to the job.
|