Summary
A centralised group of references to the common parts of a character and a state machine for their actions.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .AnimatorControllers .GameKit - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["Character"]
class Type type-node
Syntax
[AddComponentMenu(Strings.SamplesMenuPrefix + "Game Kit - Character")]
[AnimancerHelpUrl(typeof(Character))]
public class Character : MonoBehaviour
Remarks
Sample:
3D Game Kit
Attributes
Type | Description |
---|---|
AddComponentMenu | |
Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Properties
Methods
Name | Value | Summary |
---|---|---|
Awake |
void | |
CheckMotionState |
bool |
Check if this
Animancer.Samples.AnimatorControllers.GameKit.Character should enter the Idle, Locomotion, or Airborne state depending on
whether it is grounded and the movement input from the Brain .
|