Released 2018-08-14
- Added
AnimancerTransition- aScriptableObjectclass which specifies the layer index, fade duration, start time, and speed along with anAnimationClip, allowing you to configure those details in the Unity Editor instead of hard coding them. - [Pro-Only] Added the ability to control the
Weightof each layer and to fade them like states. - Added an Inspector warning when the total
Weightof all states in a layer doesn't equal 1. - Added
CurrentStateproperty toAnimancerController,AnimancerPlayable, andAnimancerLayerto allow easy access to the most recently played animation.