This is the old Animancer v7.4 documentation. Animancer v8.0 is now available.

Modify Sprites

This is a Pro-Only Feature: you can open the Animancer Tools window to see how it works with Animancer Lite, but it will not actually produce any output unless you purchase Animancer Pro.

Unity's Sprite Editor allows you to edit the details of individual Sprites, but is very tedious to use if you have to perform the same modification to lots of them so this Tool allows you to edit many at once. It can set the rect, pivot, alignment, and border of a Sprite. The Rename Sprites tool handles their names.

Rect Example

Image Single Sprite Trimmed Sprite
  1. The left side of the Sprite has 5 pixels of blank space, so we want to move the X value +5 pixels to the right.
  2. The right side also has 5 pixels of blank space, so we want to move the Width by -10 (-5 for the left and -5 for the right).
  3. Then 3 pixels on top so we reduce the Height by -3.
  4. The bottom is fine, so Y stays at 0.
  5. Once the values are entered, we Add those numbers to the Sprite's borders.
  6. After we check that the Sprite was modified correctly, we can select some others and apply the same modification to them.
  7. If any of the modifications were incorrect, we could have simply used the Subtract button to reverse them.

This video is a little out of date and only shows Rect editing.

Inspector

Normally when you select a Sprite asset the Inspector only shows a few of its details and you need to open the Sprite Editor if you want to modify any of them, but Animancer adds a custom Inspector which allows you do edit everything directly:

  • It displays both pixel values and normalized values.
  • The Pivot point is visualised on the preview image. Holding Ctrl while dragging it will snap the value to the nearest pixel.
  • Multiple Sprites can be edited at the same time.
Unity Default With Animancer