This is a Pro-Only Feature: you can open the Animancer Tools window to see how it works with Animancer Lite, but it will not actually produce any output unless you purchase Animancer Pro.
Unity's Sprite Editor allows you to edit the details of individual Sprites, but is very tedious to use if you have to perform the same modification to lots of them so this Tool allows you to edit many at once. It can set the rect, pivot, alignment, and border of a Sprite. The Rename Sprites tool handles their names.
Rect Example
| Image | Single Sprite | Trimmed Sprite |
|---|---|---|
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- The left side of the
Spritehas 5 pixels of blank space, so we want to move theXvalue +5 pixels to the right. - The right side also has 5 pixels of blank space, so we want to move the
Widthby -10 (-5 for the left and -5 for the right). - Then 3 pixels on top so we reduce the
Heightby -3. - The bottom is fine, so
Ystays at 0. - Once the values are entered, we
Addthose numbers to theSprite's borders. - After we check that the
Spritewas modified correctly, we can select some others and apply the same modification to them. - If any of the modifications were incorrect, we could have simply used the
Subtractbutton to reverse them.
This video is a little out of date and only shows Rect editing.
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Inspector
Normally when you select a Sprite asset the Inspector only shows a few of its details and you need to open the Sprite Editor if you want to modify any of them, but Animancer adds a custom Inspector which allows you do edit everything directly:
- It displays both pixel values and normalized values.
- The
Pivotpoint is visualised on the preview image. HoldingCtrlwhile dragging it will snap the value to the nearest pixel. - Multiple
Sprites can be edited at the same time.
| Unity Default | With Animancer |
|---|---|
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