This is the old Animancer v7.4 documentation. Animancer v8.0 is now available.

Asset Sources

Once you're done with the examples, it is recommended that you delete them to reduce the clutter in your project. Doing so will also remove any concerns about third party asset licenses.

Summary

  • Some assets are included in the Unity Asset Store License as part of Animancer:
    • Crate.png
    • Ground.png
    • OpenDoor.anim
    • OpenPortcullis.anim
    • Wall.png
  • DefaultHumanoid.fbx and Spider Bot.fbx (and its animations) are owned by Unity and don't have an explicit license.
  • The Humanoid-* Animations "may be copied, modified, or redistributed without permission".
  • The icons used in the home page logo are from Game-icons.net. They're only used in this website, not included in the Animancer package.
  • All other art assets (listed below) use the Creative Commons Zero (CC0 1.0) license.

Details

Asset Details

Critters.png

CC0

16x16 Animated Critters by patvanmackelberg.

License: Creative Commons Zero (CC0 1.0)

These sprites have been altered for use in Animancer:

  • Rearranged into a square for better use of texture memory.

  • Reordered for consistency.

  • Minor detail adjustments.

DefaultAvatar.fbx

This is Unity's Default Avatar used for animation previews.

It does not have an explicit license, but various other assets on the Asset Store include it so it should be fine for general use.

The model has been altered for use in Animancer:

  • Cleaned up the naming convention for bones, meshes, etc.

  • Added "Holder" bones under the hands for positioning held objects.

  • Replaced the main texture with an Animancer themed one.

  • Reduced texture sizes to minimise download size.

Footsteps on Concrete

CC0

FootSteps in a Concrete Corridor 1.wav by cris.

License: Creative Commons Zero (CC0 1.0)

Humanoid Animations

These animations come from the Huge FBX Mocap Library which was ported to Unity from the Carnegie-Mellon University mocap library.

No specific license is listed, however the FAQ states:

How can I use this data?
The motion capture data may be copied, modified, or redistributed without permission.

These animations have all been manually edited in Unity to reduce jitter and to suit the needs of the example scenes. Their file names all start with "Humanoid-".

Mage.png

CC0

16x16 Mage by saint11.

License: Creative Commons Zero (CC0 1.0)

These sprites have been altered for use in Animancer:

  • Rearranged into a square for better use of texture memory.

  • Reordered for consistency.

  • Minor detail adjustments.

Medical Examiner.png

CC0

Medical Examiner (female) by Chasersgaming.

https://www.patreon.com/Chasersgaming

License: Creative Commons Zero (CC0 1.0)

These sprites have been altered for use in Animancer:

  • Rearranged for better use of texture memory.

  • Minor detail adjustments.

Pirate.png

CC0

RPG Asset Character 'Pirate' NES by Chasersgaming.

https://www.patreon.com/Chasersgaming

License: Creative Commons Zero (CC0 1.0)

These sprites have been altered for use in Animancer:

  • Rearranged for better use of texture memory.

  • Minor detail adjustments.

Spider Bot.fbx and Animations

Mecanim Example Scenes by Unity Technologies.

The model was originally called "mine_bot".

The license applied to these assets is unclear:

  • No licensing details were included in the package or store page.
  • They have been used in other assets such as the A* Pathfinding Project.
  • However, Unity intended them as examples so they tend to discourage people from using them in games.

The model and animations have been altered for use in Animancer:

  • Cleaned up the naming convention for bones, meshes, etc.

  • Added foot bones for each leg so it can support Two Bone IK.

Stone.png

CC0

100 Seamless Textures - 461223194 by Mitch Featherston.

License: Creative Commons Zero (CC0 1.0)