Pro-Only: Animancer Lite allows you to try out Animancer Events in the Unity Editor, but they will not be available in runtime builds unless you purchase Animancer Pro.
Animancer Events allow you to register a function to be executed when an animation passes a specific point in time (based on the AnimancerState.NormalizedTime
).
- They can be configured in the Inspector when using Transitions or in Code.
- The Events examples demonstrate how to use them.
- Also note that there are several differences between regular Animancer Events and End Events.
Usage | How to use Animancer Events. |
Behaviour | How Animancer Events work. |
Shared Events | How to avoid issues when sharing Transitions between multiple characters. |
Garbage Collection | How to avoid requiring Garbage Collection when using Animancer Events. |
UltEvents | How to replace the UnityEvents normally used by Animancer Events with UltEvents. |