AnimancerPlayable.

FrameID Property

Summary

The current UnityEngine.Playables.FrameData.frameId.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerPlayable

Syntax

public ulong FrameID { get; private set; }

Remarks

After Animancer.AnimancerPlayable.PrepareFrame(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData), this property will be left at its most recent value.

Animancer.AnimancerState.Time uses this value to determine whether it has accessed the playable's time since it was last updated in order to cache its value.

Value

Type Description
ulong