Summary
The current
UnityEngine.Playables.FrameData.frameId
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
Syntax
public ulong FrameID { get; private set; }
Remarks
After
Animancer.AnimancerPlayable.PrepareFrame(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData)
, this property will be left at its most recent value.
Animancer.AnimancerState.Time
uses this value to determine whether it has accessed the playable's time
since it was last updated in order to cache its value.
Value
Type | Description |
---|---|
ulong |