Summary
Normally the first animation on the Base Layer should not fade in because there is nothing fading out. But
sometimes that is undesirable, such as if the
UnityEngine.Animator.runtimeAnimatorController
is assigned
since Animancer can blend with that.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
Syntax
public bool SkipFirstFade { get; set; }
Remarks
Setting this value to false ensures that the
UnityEngine.Animations.AnimationLayerMixerPlayable
has at least two
inputs because it ignores the Animancer.AnimancerNode.Weight
of the layer when there is only one.
Value
Type | Description |
---|---|
bool |