AnimancerPlayable.

SkipFirstFade Property

Summary

Normally the first animation on the Base Layer should not fade in because there is nothing fading out. But sometimes that is undesirable, such as if the UnityEngine.Animator.runtimeAnimatorController is assigned since Animancer can blend with that.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerPlayable

Syntax

public bool SkipFirstFade { get; set; }

Remarks

Setting this value to false ensures that the UnityEngine.Animations.AnimationLayerMixerPlayable has at least two inputs because it ignores the Animancer.AnimancerNode.Weight of the layer when there is only one.

Value

Type Description
bool