Summary
    Returns true if the `clip` is currently being played by at least one state in the specified layer.
    
    This method is inefficient because it searches through every state to find any that are playing the `clip`,
    unlike 
		Animancer.AnimancerPlayable.IsPlaying(System.Object) which only checks the state registered using the specified key.
    - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
 - Containing Type
 - AnimancerPlayable
 
Syntax
public bool IsPlayingClip(AnimationClip clip)
	Parameters
| Name | Type | Description | 
|---|---|---|
| clip | AnimationClip | 
Return Value
| Type | Description | 
|---|---|
| bool |