Summary
Should this object and its children apply IK to the character's feet?
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
Syntax
public bool ApplyFootIK { get; set; }
Remarks
This is equivalent to the "Foot IK" toggle in Animator Controller states.
This value starts true by default for
Animancer.ClipStates (false for others), but can be automatically
changed by Animancer.AnimancerNode.CopyIKFlags(Animancer.AnimancerNode) when the Animancer.IPlayableWrapper.Parent is set.
IK only takes effect while at least one Animancer.ClipState has a Animancer.AnimancerNode.Weight
above zero. Other node types either store the value to apply to their children or don't support IK.
Documentation: Foot IK
Value
| Type | Description |
|---|---|
| bool |