AnimancerPlayable.

Speed Property

Summary

How fast the Animancer.AnimancerState.Time of all animations is advancing every frame.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerPlayable

Syntax

public float Speed { get; set; }

Examples

void SetSpeed(AnimancerComponent animancer)
{
    animancer.Playable.Speed = 1;// Normal speed.
    animancer.Playable.Speed = 2;// Double speed.
    animancer.Playable.Speed = 0.5f;// Half speed.
    animancer.Playable.Speed = -1;// Normal speed playing backwards.
}

Remarks

1 is the normal speed.

A negative value will play the animations backwards.

Setting this value to 0 would pause all animations, but calling Animancer.AnimancerPlayable.PauseGraph is more efficient.

Animancer Lite does not allow this value to be changed in runtime builds.

Value

Type Description
float