Summary
How fast the 
		Animancer.AnimancerState.Time of all animations is advancing every frame.- Assembly
- Animancer.dll 
- Namespace
- Animancer
- Containing Type
- AnimancerPlayable
Syntax
public float Speed { get; set; }Examples
void SetSpeed(AnimancerComponent animancer)
{
    animancer.Playable.Speed = 1;// Normal speed.
    animancer.Playable.Speed = 2;// Double speed.
    animancer.Playable.Speed = 0.5f;// Half speed.
    animancer.Playable.Speed = -1;// Normal speed playing backwards.
}Remarks
     1 is the normal speed.
     
     A negative value will play the animations backwards.
     
     Setting this value to 0 would pause all animations, but calling 
	Animancer.AnimancerPlayable.PauseGraph is more efficient.
     
     Animancer Lite does not allow this value to be changed in runtime builds.
     Value
| Type | Description | 
|---|---|
| float |