Summary
A
UnityEngine.MonoBehaviour
component which automatically detects the Weaver.ObjectPool`1
that
created it so it can be released back to that pool (or simply destroyed if it wasn't created by a pool) using
the Weaver.ObjectPool.TryReleaseOrDestroyGameObject``1(``0)
extension method.
When inheriting from this class, T should always be the child class itself, I.E.
class ChildClass : PoolableBehaviour<ChildClass>
More detailed instructons on how to use
this class and those related to it can be found in the documentation.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Interfaces
- Base Types
-
- MonoBehaviour
- Derived Types
graph BT
Type-->Base0["MonoBehaviour"]
Type-.->Interface0["IPoolable"]
click Interface0 "/weaver/api/Weaver/IPoolable"
Type["PoolableBehaviour<T>"]
class Type type-node
Derived0["Explosion"]-->Type
click Derived0 "/weaver/api/Weaver.Examples/Explosion"
Derived1["FloatingText"]-->Type
click Derived1 "/weaver/api/Weaver.Examples/FloatingText"
Derived2["Missile"]-->Type
click Derived2 "/weaver/api/Weaver.Examples/Missile"
Syntax
public abstract class PoolableBehaviour<T> : MonoBehaviour, IPoolable
where T : PoolableBehaviour<T>, IPoolable
Type Parameters
Name | Description |
---|---|
T |
Fields
Name | Constant Value | Summary |
---|---|---|
Pool |
The pool that created this object (or null if not created by a pool).
|
Methods
Name | Value | Summary |
---|---|---|
AfterInspectorGUI |
void |
[Editor-Only] Inspector Gadgets GUI event.
|
OnRelease |
void |
Called by the
Weaver.PoolableBehaviour`1.Pool when releasing this component to it.
Asserts that the UnityEngine.Component.gameObject was active and deactivates it (unless overridden).
|