Summary
Base class for attributes which define behaviours for automatically injecting values into static properties.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Interfaces
-
- IInjector
- IHasCustomMenu
- WeaverWindow
.IItem
- Base Types
-
- Attribute
- Derived Types
graph BT
Type-->Base0["Attribute"]
Type-.->Interface0["IInjector"]
Type-.->Interface1["IHasCustomMenu"]
Type-.->Interface2["WeaverWindow.IItem"]
Type["InjectionAttribute"]
class Type type-node
Derived0["AssetInjectionAttribute"]-->Type
click Derived0 "/weaver/api/Weaver/AssetInjectionAttribute"
Derived1["PrefAttribute"]-->Type
click Derived1 "/weaver/api/Weaver/PrefAttribute"
Syntax
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public abstract class InjectionAttribute : Attribute, IInjector, IHasCustomMenu, WeaverWindow.IItem
Attributes
Type | Description |
---|---|
Attribute |
Fields
Name | Constant Value | Summary |
---|---|---|
_InspectorTooltip |
[Editor-Only]
The cached tooltip of this attribute. Should only be read by
Weaver.InjectionAttribute.GetInspectorTooltip .
|
|
_ToString |
[Editor-Only] Cached return value of
Weaver.InjectionAttribute.ToString . |
Properties
Name | Value | Summary |
---|---|---|
EditorOnly | bool |
If set to true, this attribute won't be used in builds. Must be set for attributes inside
#if UNITY_EDITOR regions since that fact can't be detected automatically.
|
InEditMode | bool |
[Editor-Only]
Indicates whether the attributed member's value should be assigned in Edit Mode, otherwise it will only
be assigned in Play Mode and on startup in a build.
|
Optional | bool |
If set to true, this attribute will not give any errors when it is unable to initialize with an appropriate value.
|
ShouldShow | bool |
[Editor-Only]
Indicates whether this attribute should currently be visible in the
Weaver.Editor.Window.WeaverWindow .
|
Tooltip | string |
A description of the purpose of the attributed property to be shown in the Unity Editor.
|
Methods
Name | Value | Summary |
---|---|---|
AddItemsToMenu |
void |
[Editor-Only]
Adds various functions for this attribute to the `menu`.
|
AppendDetail |
void |
[Editor-Only]
Appends an opening bracket or comma depending on `isFirst` followed by the specified `detail` and sets
`isFirst` to false. Intended for use within
Weaver.InjectionAttribute.AppendDetails(System.Text.StringBuilder,System.Boolean@) .
|
AppendDetails |
void |
[Editor-Only]
Appends any optional properties that have been set on this attribute.
|
CheckContextMenu |
void |
[Editor-Only]
Calls
Weaver.InjectionAttribute.CheckContextMenu(UnityEngine.Rect) with the last UnityEngine.GUILayout rect.
|
CheckContextMenu |
void |
[Editor-Only]
If the current event is a
UnityEngine.EventType.ContextClick inside the `area`, this method builds a menu
using Weaver.InjectionAttribute.AddItemsToMenu(UnityEditor.GenericMenu) and shows it.
|
DoInspectorGUI |
void |
[Editor-Only] Draws the inspector GUI for this attribute.
|
Equals |
bool |
[Editor-Only] Uses
System.Object.ReferenceEquals(System.Object,System.Object) instead of the default System.Attribute.Equals(System.Object) . |
GetHashCode |
int |
[Editor-Only] Returns the hash code for this instance.
|
GetInspectorTooltip |
string |
[Editor-Only]
Builds, caches, and returns a tooltip message for this attribute.
|
Get |
string |
[Editor-Only]
Returns a message indicating that no value has been assigned for this attribute.
|
GetTempLabelContent |
GUIContent |
[Editor-Only]
Returns a reusable
UnityEngine.GUIContent containing the name, tooltip, and icon of this attribute.
|
GetValue |
Object |
[Editor-Only]
Tries to get the value of the attributed member. Catches and logs any exceptions.
|
GetValueToInject |
Object |
[Editor-Only]
Returns a value to be assigned to the attributed property.
|
Log |
bool |
[Editor-Only]
Logs a message indicating that this attribute is invalid, followed by a `message` explaining why.
Returns false.
|
SetValue |
void |
[Editor-Only]
Tries to set the value of the attributed member. Catches and logs any exceptions.
|
ToString |
string |
[Editor-Only] Returns a description of this attribute.
|
TryInitialize |
bool |
[Editor-Only]
Attempts to initialize this attribute and returns true if successful.
|
Operators
Name | Value | Summary |
---|---|---|
operator != |
bool | |
operator == |
bool |