Summary
An
Weaver.AssetList
that serializes resource paths so that assets don't need to be loaded until they are
first accessed.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Interfaces
-
- WeaverWindow
.IItem - IAssetList
<T> - IEnumerable
<T>
- WeaverWindow
- Base Types
-
- ScriptableObject
- AssetListBase
- AssetList
- Derived Types
graph BT
Type-->Base0["AssetList"]
click Base0 "/weaver/api/Weaver/AssetList"
Base0-->Base1["AssetListBase"]
click Base1 "/weaver/api/Weaver/AssetListBase"
Base1-->Base2["ScriptableObject"]
Type-.->Interface0["WeaverWindow.IItem"]
Type-.->Interface1["IAssetList<T>"]
Type-.->Interface2["IEnumerable<T>"]
Type["LazyAssetList<T>"]
class Type type-node
Derived0["MetaAssetList<TAsset, TMeta>"]-->Type
click Derived0 "/weaver/api/Weaver/MetaAssetList_2"
Syntax
public class LazyAssetList<T> : AssetList, WeaverWindow.IItem, IAssetList<T>, IEnumerable<T>
where T : Object
Type Parameters
Name | Description |
---|---|
T |
Properties
Name | Value | Summary |
---|---|---|
AssetType | Type |
The type of assets in this list.
|
Count | int |
The number of assets in this list.
|
Directory | DefaultAsset |
[Editor-Only] The directory from which this list will gather assets.
Inherited from AssetList
|
IsLazy | bool |
True. This list will only load its assets as they are needed rather than on startup.
|
MetaDataType | Type |
The type of meta data in this list.
Inherited from AssetListBase
|
Recursive | bool |
[Editor-Only]
If true: this list will gather assets in any sub-directories as well as the target directory.
Inherited from AssetList
|
this[int] | T |
Ensures that the asset at the specified index in this list is loaded and returns it.
|
Tooltip | string |
[Editor-Only]
The text to use to describe this list when showing a tooltip in the
Weaver.Editor.Window.WeaverWindow .
Inherited from AssetListBase
|
Methods
Name | Value | Summary |
---|---|---|
AddPath |
void |
Adds the `path` to this list.
|
AddPaths |
void |
Adds the `paths` to this list.
|
AddPaths |
void |
Adds the paths in the specified `list` to this list.
|
Clear |
void |
Clears all the assets from this list.
|
DoDetailsGUI |
void |
[Editor-Only] Draws the details of this list in the inspector.
|
GatherAssets |
void |
[Editor-Only]
Gathers all assets in the target
Weaver.AssetList.Directory and stores their resource paths in the
serialized Weaver.LazyAssetList`1._Paths list.
|
GatherAssets |
void |
[Editor-Only]
Gathers all assets in the target
Weaver.AssetListBase.Directory into the `assets` list.
Inherited from AssetListBase
|
GatherAssets |
void |
[Editor-Only]
Gathers all assets in the target
Weaver.AssetListBase.Directory into the `assets` list.
Inherited from AssetListBase
static
|
GatherAssetsIfDirty |
void |
[Editor-Only]
Gathers the assets in the target
Weaver.AssetListBase.Directory if they might have changed since this method was
last called.
Inherited from AssetListBase
|
GatherResources |
void |
[Editor-Only]
Gathers all assets and their resource paths in the target
Weaver.AssetListBase.Directory .
Inherited from AssetListBase
|
Get |
string |
[Editor-Only]
Returns the path of the target
Weaver.AssetListBase.Directory relative to the project root or null if a valid
folder isn't assigned.
Inherited from AssetListBase
|
GetAsset |
T |
Ensures that the asset at the specified index in this list is loaded and returns it.
|
GetAssetAsync |
ResourceRequest |
If the asset at the specified index in this list is not loaded, this method loads it asynchronously,
returns the
UnityEngine.ResourceRequest used to do so, and passes it into `onAssetLoaded` when complete.
Otherwise this method immediately passes the already loaded asset into `onAssetLoaded` and returns null.
|
GetEnumerator |
IEnumerator |
Returns an enumerator that iterates through all assets in this list.
|
GetIsLoaded |
bool |
Returns true if the asset at the specified `index` has already been loaded.
|
GetPath |
string |
Gets the path of the asset at the specified `index`.
|
GetRandomIndex |
int |
Returns a random index in this list.
Inherited from AssetListBase
|
LoadAll |
void |
Ensures that all assets in this list are loaded.
|
MapPathToIndex |
Dictionary |
Creates a dictionary that maps the resource path of each asset in this list to its index.
|
OnCountChanged |
void |
Called when the number of assets in this list changes to ensure that all internal aspects are kept in sync.
|
OnDisable |
void |
[Editor-Only]
Called by Unity when this list is unloaded.
Ensures that all assets in the target
Weaver.AssetListBase.Directory are gathered so they can be serialized.
Inherited from AssetListBase
|
OnEnable |
void |
[Editor-Only]
Ensures that this list is in the global collection of all lists so it can be displayed in the Weaver Window
and can show project window overlays on its target assets.
Inherited from AssetListBase
|
Reset |
void |
[Editor-Only]
Assigns the currently selected object as the
Weaver.AssetListBase.Directory if possible.
Inherited from AssetListBase
|
SetListTypes |
void |
[Editor-Only]
Assigns the list types that need to be defined outside this assembly so they c an be used internally.
Inherited from AssetListBase
static
|
ToString |
string |
Returns a description of the contents of this list.
|
UnloadAll |
void |
Calls
UnityEngine.Resources.UnloadAsset(UnityEngine.Object) on every asset in this list. |