Summary
An
Weaver.AssetList
that serializes direct references to the target assets.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Interfaces
-
- WeaverWindow
.IItem - IAssetList
<T> - IEnumerable
<T>
- WeaverWindow
- Base Types
-
- ScriptableObject
- AssetListBase
- AssetList
- Derived Types
graph BT
Type-->Base0["AssetList"]
click Base0 "/weaver/api/Weaver/AssetList"
Base0-->Base1["AssetListBase"]
click Base1 "/weaver/api/Weaver/AssetListBase"
Base1-->Base2["ScriptableObject"]
Type-.->Interface0["WeaverWindow.IItem"]
Type-.->Interface1["IAssetList<T>"]
Type-.->Interface2["IEnumerable<T>"]
Type["AssetList<T>"]
class Type type-node
Derived0["ObjectList"]-->Type
click Derived0 "/weaver/api/Weaver/ObjectList"
Derived1["MissileList"]-->Type
click Derived1 "/weaver/api/Weaver/MissileList"
Syntax
public class AssetList<T> : AssetList, WeaverWindow.IItem, IAssetList<T>, IEnumerable<T>
where T : Object
Type Parameters
Name | Description |
---|---|
T |
Properties
Name | Value | Summary |
---|---|---|
AssetType | Type |
The type of assets in this list.
|
Count | int |
The number of assets in this list.
|
Directory | DefaultAsset |
[Editor-Only] The directory from which this list will gather assets.
Inherited from AssetList
|
IsLazy | bool |
False. This list will load all its assets immediately on startup.
|
MetaDataType | Type |
The type of meta data in this list.
Inherited from AssetListBase
|
Recursive | bool |
[Editor-Only]
If true: this list will gather assets in any sub-directories as well as the target directory.
Inherited from AssetList
|
this[int] | T |
Gets the asset at the specified index in this list.
|
Tooltip | string |
[Editor-Only]
The text to use to describe this list when showing a tooltip in the
Weaver.Editor.Window.WeaverWindow .
Inherited from AssetListBase
|
Methods
Name | Value | Summary |
---|---|---|
Clear |
void |
Clears all the assets from this list.
|
DoDetailsGUI |
void |
[Editor-Only] Draws GUI controls for the assets in this list.
|
GatherAssets |
void |
[Editor-Only]
Gathers all assets in the target
Weaver.AssetList.Directory and stores them in the serialized
Weaver.AssetList`1._Assets list.
|
GatherAssets |
void |
[Editor-Only]
Gathers all assets in the target
Weaver.AssetListBase.Directory into the `assets` list.
Inherited from AssetListBase
|
GatherAssets |
void |
[Editor-Only]
Gathers all assets in the target
Weaver.AssetListBase.Directory into the `assets` list.
Inherited from AssetListBase
static
|
GatherAssetsIfDirty |
void |
[Editor-Only]
Gathers the assets in the target
Weaver.AssetListBase.Directory if they might have changed since this method was
last called.
Inherited from AssetListBase
|
GatherResources |
void |
[Editor-Only]
Gathers all assets and their resource paths in the target
Weaver.AssetListBase.Directory .
Inherited from AssetListBase
|
Get |
string |
[Editor-Only]
Returns the path of the target
Weaver.AssetListBase.Directory relative to the project root or null if a valid
folder isn't assigned.
Inherited from AssetListBase
|
GetEnumerator |
IEnumerator |
Returns an enumerator that iterates through all assets in this list.
|
GetRandomIndex |
int |
Returns a random index in this list.
Inherited from AssetListBase
|
OnDisable |
void |
[Editor-Only]
Called by Unity when this list is unloaded.
Ensures that all assets in the target
Weaver.AssetListBase.Directory are gathered so they can be serialized.
Inherited from AssetListBase
|
OnEnable |
void |
[Editor-Only]
Ensures that this list is in the global collection of all lists so it can be displayed in the Weaver Window
and can show project window overlays on its target assets.
Inherited from AssetListBase
|
Reset |
void |
[Editor-Only]
Assigns the currently selected object as the
Weaver.AssetListBase.Directory if possible.
Inherited from AssetListBase
|
SetListTypes |
void |
[Editor-Only]
Assigns the list types that need to be defined outside this assembly so they c an be used internally.
Inherited from AssetListBase
static
|
ToString |
string |
Returns a description of the contents of this list.
|