Summary
The first time this method is called for a particular `original` it will call
Weaver.ObjectPool.CreatePrefabPool(UnityEngine.GameObject,System.Int32,System.Boolean) and cache the returned pool so that subsequent calls using the same
`original` will return the same pool.
Syntax
public static ObjectPool<GameObject> GetSharedPrefabPool(GameObject original, int preAllocate = 0, bool releaseOnSceneLoad = true)
Parameters
| Name |
Type |
Description |
| original |
GameObject |
|
| preAllocate |
int |
|
| releaseOnSceneLoad |
bool |
|
Return Value