Summary
Creates a delegate that instantiates an inactive copy of the `original` object and calls
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object) on it.
In the Unity Editor the copies are also grouped under a parent object to keep the hierarchy view clean.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- ObjectPool
Syntax
public static Func<GameObject> GetFunctionToInstantiatePrefab(GameObject original)
Parameters
| Name | Type | Description |
|---|---|---|
| original | GameObject |
Return Value
| Type | Description |
|---|---|
| Func |