Summary
If the `pool` isn't null this method releases the `component` to it, disables its
UnityEngine.GameObject
,
and returns true. Otherwise this method destroys the UnityEngine.GameObject
and returns false.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- ObjectPool
Syntax
public static bool TryReleaseOrDestroyGameObject<T>(this ObjectPool<T> pool, T component)
where T : Component
Type Parameters
Name | Description |
---|---|
T |
Parameters
Name | Type | Description |
---|---|---|
pool | ObjectPool |
|
component | T |
Return Value
Type | Description |
---|---|
bool |