Summary
If the `pool` isn't null this method releases the `component` to it, disables its
UnityEngine.GameObject,
and returns true. Otherwise this method destroys the UnityEngine.GameObject and returns false.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- ObjectPool
Syntax
public static bool TryReleaseOrDestroyGameObject<T>(this ObjectPool<T> pool, T component)
where T : Component
Type Parameters
| Name | Description |
|---|---|
| T |
Parameters
| Name | Type | Description |
|---|---|---|
| pool | ObjectPool |
|
| component | T |
Return Value
| Type | Description |
|---|---|
| bool |