Summary
Registers a
UnityEngine.SceneManagement.SceneManager.sceneUnloaded
callback to call Weaver.ObjectPool`1.ReleaseAll
.
The returned delegate can be stored to later unregister from the event if necessary.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- ObjectPool
Syntax
public static UnityAction<Scene> ReleaseAllOnSceneUnload<T>(this ObjectPool<T> pool) where T : class
Type Parameters
Name | Description |
---|---|
T |
Parameters
Name | Type | Description |
---|---|---|
pool | ObjectPool |
Return Value
Type | Description |
---|---|
UnityAction |