Summary
Registers a
UnityEngine.SceneManagement.SceneManager.sceneUnloaded callback to call Weaver.ObjectPool`1.ReleaseAll.
The returned delegate can be stored to later unregister from the event if necessary.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- ObjectPool
Syntax
public static UnityAction<Scene> ReleaseAllOnSceneUnload<T>(this ObjectPool<T> pool) where T : class
Type Parameters
| Name | Description |
|---|---|
| T |
Parameters
| Name | Type | Description |
|---|---|---|
| pool | ObjectPool |
Return Value
| Type | Description |
|---|---|
| UnityAction |