Summary
If the `pool` isn't null this method gives the `item` to it and returns true.
Otherwise this method destroys it and returns false.
Note that this method is likely not what you want to use for
UnityEngine.Components.
Use Weaver.ObjectPool.TryReleaseOrDestroyGameObject``1(Weaver.ObjectPool{``0},``0) instead.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- ObjectPool
Syntax
public static bool TryReleaseOrDestroy<T>(this ObjectPool<T> pool, T item) where T : Object
Type Parameters
| Name | Description |
|---|---|
| T |
Parameters
| Name | Type | Description |
|---|---|---|
| pool | ObjectPool |
|
| item | T |
Return Value
| Type | Description |
|---|---|
| bool |