Summary
    If the `pool` isn't null this method gives the `item` to it and returns true.
    Otherwise this method destroys it and returns false.
    
    Note that this method is likely not what you want to use for 
		UnityEngine.Components.
    Use Weaver.ObjectPool.TryReleaseOrDestroyGameObject``1(Weaver.ObjectPool{``0},``0) instead.
    - Assembly
 - Weaver
.dll  - Namespace
 - Weaver
 - Containing Type
 - ObjectPool
 
Syntax
public static bool TryReleaseOrDestroy<T>(this ObjectPool<T> pool, T item) where T : Object
	Type Parameters
| Name | Description | 
|---|---|
| T | 
Parameters
| Name | Type | Description | 
|---|---|---|
| pool | ObjectPool | 
						|
| item | T | 
Return Value
| Type | Description | 
|---|---|
| bool |