HitData Class

Summary

Information about when and how to activate a PlatformerGameKit.HitTrigger during an attack animation.
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit
Base Types
  • Object
graph BT Type-->Base0["Object"] Type["HitData"] class Type type-node

Syntax

[Serializable]
public sealed class HitData

Remarks

Documentation: Melee Attacks

Attributes

Type Description
SerializableAttribute

Properties

Name Value Summary
Angle float
[UnityEngine.SerializeField] The direction in which the PlatformerGameKit.HitData.Force is applied (in degrees).
Area Vector2[]
[UnityEngine.SerializeField] The outline of the area affected by this hit.
Damage int
[UnityEngine.SerializeField] The amount of damage this hit deals.
EndTime float
[UnityEngine.SerializeField] The Animancer.AnimancerState.Time when this hit becomes inactive.
Force float
[UnityEngine.SerializeField] The knockback PlatformerGameKit.Hit.force applied to objects by this hit.
StartTime float
[UnityEngine.SerializeField] The Animancer.AnimancerState.Time when this hit becomes active.

Methods