Summary
A
Animancer.ClipTransition
which launches a projectile.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Interfaces
-
- I
Serialization Callback Receiver - ICopyable
<Projectile Attack >Transition - ITransitionGUI
- I
- Base Types
-
- ClipTransition
graph BT
Type-->Base0["ClipTransition"]
Type-.->Interface0["ISerializationCallbackReceiver"]
Type-.->Interface1["ICopyable<ProjectileAttackTransition>"]
Type-.->Interface2["ITransitionGUI"]
Type["ProjectileAttackTransition"]
class Type type-node
Syntax
[Serializable]
[EventNames]
public class ProjectileAttackTransition : ClipTransition, ISerializationCallbackReceiver,
ICopyable<ProjectileAttackTransition>, ITransitionGUI
Remarks
Documentation:
Ranged Attacks
Attributes
Type | Description |
---|---|
Serializable |
|
EventNamesAttribute |
Fields
Name | Constant Value | Summary |
---|---|---|
EventName |
static
|
Properties
Name | Value | Summary |
---|---|---|
Damage | int | |
Force | float | |
LaunchPoint | Vector2 | |
LaunchSpeed | float | |
ProjectilePrefab | Projectile |
Methods
Name | Value | Summary |
---|---|---|
CopyFrom |
void | |
CopyFrom |
void |