HitData.

Angle Property

Summary

[UnityEngine.SerializeField] The direction in which the PlatformerGameKit.HitData.Force is applied (in degrees).
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit
Containing Type
HitData

Syntax

public float Angle { get; }

Remarks

  • 0 = Forward
  • 90 = Up
  • 180 = Backward
  • -90 = Down

Value

Type Description
float