Summary
[
UnityEngine.SerializeField]
The direction in which the PlatformerGameKit.HitData.Force is applied (in degrees).
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Containing Type
- HitData
Syntax
public float Angle { get; }
Remarks
- 0 = Forward
- 90 = Up
- 180 = Backward
- -90 = Down
Value
| Type | Description |
|---|---|
| float |