Summary
Information about when and how to activate a
PlatformerGameKit.HitTrigger
during an attack animation.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type["HitData"]
class Type type-node
Syntax
[Serializable]
public sealed class HitData
Remarks
Documentation:
Melee Attacks
Attributes
Type | Description |
---|---|
Serializable |
Properties
Name | Value | Summary |
---|---|---|
Angle | float |
[
UnityEngine.SerializeField ]
The direction in which the PlatformerGameKit.HitData.Force is applied (in degrees).
|
Area | Vector2[] |
[
UnityEngine.SerializeField ]
The outline of the area affected by this hit.
|
Damage | int |
[
UnityEngine.SerializeField ]
The amount of damage this hit deals.
|
EndTime | float |
[
UnityEngine.SerializeField ]
The Animancer.AnimancerState.Time when this hit becomes inactive.
|
Force | float |
[
UnityEngine.SerializeField ]
The knockback PlatformerGameKit.Hit.force applied to objects by this hit.
|
StartTime | float |
[
UnityEngine.SerializeField ]
The Animancer.AnimancerState.Time when this hit becomes active.
|
Methods
Name | Value | Summary |
---|---|---|
AngleToDirection |
Vector2 |
static
|
AngleToDirection |
Vector2 |
static
|
DirectionToAngle |
float |
static
|
GetDescription |
string | |
InitializeEvents |
void |
static
|
IsActiveAt |
bool | |
ToString |
string |