Summary
Calls
PlatformerGameKit.Hit.GetTarget(UnityEngine.Component)
and PlatformerGameKit.Hit.TryHit(PlatformerGameKit.Hit.ITarget,System.Boolean)
.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Containing Type
- Hit
Syntax
public bool TryHitComponent(Component target, bool dontHitAgain = true)
Parameters
Name | Type | Description |
---|---|---|
target | Component | |
dontHitAgain | bool |
Return Value
Type | Description |
---|---|
bool |