Summary
Calls
PlatformerGameKit.Hit.GetTarget(UnityEngine.Component) and PlatformerGameKit.Hit.TryHit(PlatformerGameKit.Hit.ITarget,System.Boolean).- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Containing Type
- Hit
Syntax
public bool TryHitComponent(Component target, bool dontHitAgain = true)
Parameters
| Name | Type | Description |
|---|---|---|
| target | Component | |
| dontHitAgain | bool |
Return Value
| Type | Description |
|---|---|
| bool |