Summary
Calls
PlatformerGameKit.Hit.ITarget.ReceiveHit(PlatformerGameKit.Hit@)
if the `target` can be hit by the Current
.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Containing Type
- Hit
Syntax
public bool TryHit(Hit.ITarget target, bool dontHitAgain = true)
Parameters
Name | Type | Description |
---|---|---|
target | Hit |
|
dontHitAgain | bool |
Return Value
Type | Description |
---|---|
bool |