Summary
Calls
PlatformerGameKit.Hit.TryHitComponent(UnityEngine.Component,System.Boolean)
on each of the `targets`.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Containing Type
- Hit
Syntax
public void TryHitComponents(Component[] targets, int count, bool dontHitAgain = true)
Parameters
Name | Type | Description |
---|---|---|
targets | Component[] | |
count | int | |
dontHitAgain | bool |
Return Value
Type | Description |
---|---|
void |