Hit.

TryHitComponents(Component[], int, bool) Method

Summary

Calls PlatformerGameKit.Hit.TryHitComponent(UnityEngine.Component,System.Boolean) on each of the `targets`.
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit
Containing Type
Hit

Syntax

public void TryHitComponents(Component[] targets, int count, bool dontHitAgain = true)

Parameters

Name Type Description
targets Component[]
count int
dontHitAgain bool

Return Value

Type Description
void