Summary
Calls 
		PlatformerGameKit.Hit.TryHitComponent(UnityEngine.Component,System.Boolean) on each of the `targets`.- Assembly
 - PlatformerGameKit
.dll  - Namespace
 - PlatformerGameKit
 - Containing Type
 - Hit
 
Syntax
public void TryHitComponents(Component[] targets, int count, bool dontHitAgain = true)
	Parameters
| Name | Type | Description | 
|---|---|---|
| targets | Component[] | |
| count | int | |
| dontHitAgain | bool | 
Return Value
| Type | Description | 
|---|---|
| void |