Summary
Calls
PlatformerGameKit.Hit.TryHitComponent(UnityEngine.Component,System.Boolean) on each of the `targets`.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
- Containing Type
- Hit
Syntax
public void TryHitComponents(Component[] targets, bool dontHitAgain = true)
Parameters
| Name | Type | Description |
|---|---|---|
| targets | Component[] | |
| dontHitAgain | bool |
Return Value
| Type | Description |
|---|---|
| void |