Inspector Gadgets v8.0.1
- Released 2024-11-30
- Improved
ObjectDrawer
drag and drop handling:
- Dropping into a
Component
field will now list valid components on child and parent objects in the context menu. When dropping an object with a single valid component which would normally be assigned directly, you can force the context menu to show by holding Alt.
- Dropping a
GameObject
from the Hierarchy window into an Object
field will now give you a context menu to let you assign that GameObject
or any of its Component
s (instead of immediately assigning the GameObject
with no easy way to assign the Component
s).
- Fixed the custom Transform Gizmo features like Freeze Child Transforms to work properly.
- Fixed various API usages to not trigger the script updater in Unity 6.
Inspector Gadgets v8.0.0
Features
- Added Play Mode Start Scene for making Unity automatically start in a particular scene when entering Play Mode instead of starting in the scene you currently have open.
Improvements
- Added
[InfoBox]
attribute.
- Added
Standard Gizmo Components
field to the preferences menu for adding custom component types which disable the enhanced Transform Gizmo.
- Added restriction to
AutoHideUI
so it doesn't activate if the Canvas
is rotated such as when using Screen Space - Camera
mode.
- Added a zoom multiplier preference to
AutoHideUI
.
- Compilation Symbols:
- Replaced all
DISABLE_MODULE_???
with inverted UNITY_???
which are automatically defined by the Assembly Definition when their respective modules are present so users don't need to add them manually.
- Added
DISABLE_IG_TRANSFORM_INSPECTOR
for disabling the custom Transform
Inspector.
- Added
DISABLE_IG_STATE_MACHINE_BEHAVIOUR_EDITOR
for disabling the custom StateMachineBehaviour
Inspector.
- The Disabling Features page lists them all.
Fixes
- Fixed inspectable attributes to not show duplicates of members in base classes.
- Fixed
package.json
to be lower case since it caused problems importing on Linux.