Inspector Gadgets v8.0.3
- Released 2026-06-24
- Fixed the default Transform Gizmo behaviour to match Unity's defaults.
- Added a
Grouping Modifiers setting in the Preferences menu to set a modifier key combination to use the old Transform Gizmo behaviour. Default is Shift.
- Fixed usage of instance IDs to use the new entity IDs introduced in Unity 6.3.
- Fixed some issues with API changes in Unity 6.4.
- Fixed
ObjectDrawer to not allow nested object fields in collection fields because they don't work properly and can cause errors if the Inspector scrolls and stops drawing the field.
- Fixed
PlayModeStartScene to not affect the start scene while it's disabled.
- Fixed
SceneViewObjectPickerWindow to handle the internal changes in Unity 2022.3.62f1, Unity 6.0.49f1 and Unity 6.1.0f1.
- Fixed
SelectionHistory to properly store the calculated width of each item and not cause continuous repaints.
Inspector Gadgets v8.0.2
- Released 2025-04-12
- Added
UnityEngine.Splines.SplineContainer to the default Standard Gizmo Components list.
- Changed
ObjectDrawer to not show the Get button on base Object fields because it would search through everything which would be very slow and unlikely to get a useful result.
- Fixed inspectables to not be gathered multiple times when inherited.
Inspector Gadgets v8.0.1
- Released 2024-11-30
- Improved
ObjectDrawer drag and drop handling:
- Dropping into a
Component field will now list valid components on child and parent objects in the context menu. When dropping an object with a single valid component which would normally be assigned directly, you can force the context menu to show by holding Alt.
- Dropping a
GameObject from the Hierarchy window into an Object field will now give you a context menu to let you assign that GameObject or any of its Components (instead of immediately assigning the GameObject with no easy way to assign the Components).
- Fixed the custom Transform Gizmo features like Freeze Child Transforms to work properly.
- Fixed various API usages to not trigger the script updater in Unity 6.
Inspector Gadgets v8.0.0
Features

- Added Play Mode Start Scene for making Unity automatically start in a particular scene when entering Play Mode instead of starting in the scene you currently have open.

Improvements
- Added
[InfoBox] attribute.
- Added
Standard Gizmo Components field to the preferences menu for adding custom component types which disable the enhanced Transform Gizmo.
- Added restriction to
AutoHideUI so it doesn't activate if the Canvas is rotated such as when using Screen Space - Camera mode.
- Added a zoom multiplier preference to
AutoHideUI.
- Compilation Symbols:
- Replaced all
DISABLE_MODULE_??? with inverted UNITY_??? which are automatically defined by the Assembly Definition when their respective modules are present so users don't need to add them manually.
- Added
DISABLE_IG_TRANSFORM_INSPECTOR for disabling the custom Transform Inspector.
- Added
DISABLE_IG_STATE_MACHINE_BEHAVIOUR_EDITOR for disabling the custom StateMachineBehaviour Inspector.
- The Disabling Features page lists them all.
Fixes
- Fixed inspectable attributes to not show duplicates of members in base classes.
- Fixed
package.json to be lower case since it caused problems importing on Linux.