InspectorGadgets.Attributes Namespace

Class Types

Class Summary
BaseInspectableAttribute [Pro-Only] Editor.Editor<T> uses these attributes to add extra elements to the inspector.
ButtonAttribute [Pro-Only] Editor.Editor<T> uses this attribute to add a button at the bottom of the default inspector to run the marked method.
ClampValueAttribute [Pro-Only] Specifies the range of values allowed by the attributed int or float field. See also: InspectorGadgets.Attributes.MinValueAttribute and InspectorGadgets.Attributes.MaxValueAttribute.
ColorAttribute [Pro-Only] Causes the attributed field to be drawn in a specific color.
EulerAttribute [Pro-Only] Causes the attributed UnityEngine.Quaternion field to be drawn as Euler Angles.
HasComponentAttribute [Pro-Only] When applied to a UnityEngine.GameObject field, any object assigned to that field must have a component of the specified type.
InspectableAttribute [Pro-Only] Adds the attributed field or property to the inspector as if it were serialized.
LabelAttribute [Pro-Only] Adds a label at the bottom of the default inspector to display the value of the marked property.
LabelledCollectionAttribute [Pro-Only] Provides labels for the elements of a collection field to use instead of just calling them "Element X".
LayerAttribute Displays the attributed int field as a layer.
MaxValueAttribute [Pro-Only] Specifies the maximum value allowed by the attributed int or float field. See also: InspectorGadgets.Attributes.MinValueAttribute and InspectorGadgets.Attributes.ClampValueAttribute.
MinValueAttribute [Pro-Only] Specifies the minimum value allowed by the attributed int or float field. See also: InspectorGadgets.Attributes.MaxValueAttribute and InspectorGadgets.Attributes.ClampValueAttribute.
ReadonlyAttribute [Pro-Only] Causes the attributed field to be greyed out and un-editable in the inspector.
RequiredAttribute [Pro-Only] When the attributed member is drawn in the inspector, it will be highlighted in red when it has the default value.
SceneAttribute [Pro-Only] Causes the attributed int or string field to be drawn as a dropdown box for selecting scenes from the build settings.
ShowPreviewAttribute [Pro-Only] Causes the attributed UnityEngine.Object reference field to draw a preview of the target object.
ToolbarAttribute [Pro-Only] Causes a bool, string, or enum field to be drawn in the inspector as a series of toggle buttons rather than the usual dropdown list or text field.
UniqueCollectionAttribute [Pro-Only] Shows a warning for any elements of the attributed collection which aren't unique.
ValidatorAttribute [Pro-Only] Base class for attributes that apply some sort of validation to a field.