| BaseInspectableAttribute |
[Pro-Only]
Editor.Editor<T> uses these attributes to add extra elements to the inspector.
|
| ButtonAttribute |
[Pro-Only]
Editor.Editor<T> uses this attribute to add a button at the bottom of the default inspector to
run the marked method.
|
| ClampValueAttribute |
[Pro-Only]
Specifies the range of values allowed by the attributed int or float field.
See also: InspectorGadgets.Attributes.MinValueAttribute and InspectorGadgets.Attributes.MaxValueAttribute.
|
| ColorAttribute |
[Pro-Only]
Causes the attributed field to be drawn in a specific color.
|
| EulerAttribute |
[Pro-Only]
Causes the attributed UnityEngine.Quaternion field to be drawn as Euler Angles.
|
| HasComponentAttribute |
[Pro-Only]
When applied to a UnityEngine.GameObject field, any object assigned to that field must have a component of
the specified type.
|
| InfoBoxAttribute |
[Pro-Only]
Causes the attributed field to be drawn in a specific color.
|
| InspectableAttribute |
[Pro-Only]
Adds the attributed field or property to the inspector as if it were serialized.
|
| LabelAttribute |
[Pro-Only]
Adds a label at the bottom of the default inspector to display the value of the marked property.
|
| LabelledCollectionAttribute |
[Pro-Only]
Provides labels for the elements of a collection field to use instead of just calling them "Element X".
|
| LayerAttribute |
Displays the attributed int field as a layer. |
| MaxValueAttribute |
[Pro-Only]
Specifies the maximum value allowed by the attributed int or float field.
See also: InspectorGadgets.Attributes.MinValueAttribute and InspectorGadgets.Attributes.ClampValueAttribute.
|
| MinValueAttribute |
[Pro-Only]
Specifies the minimum value allowed by the attributed int or float field.
See also: InspectorGadgets.Attributes.MaxValueAttribute and InspectorGadgets.Attributes.ClampValueAttribute.
|
| ReadonlyAttribute |
[Pro-Only]
Causes the attributed field to be greyed out and un-editable in the inspector.
|
| RequiredAttribute |
[Pro-Only]
When the attributed member is drawn in the inspector, it will be highlighted in red when it has the default
value.
|
| SceneAttribute |
[Pro-Only]
Causes the attributed int or string field to be drawn as a dropdown box for selecting scenes from the build
settings.
|
| ShowPreviewAttribute |
[Pro-Only]
Causes the attributed UnityEngine.Object reference field to draw a preview of the target object.
|
| ToolbarAttribute |
[Pro-Only]
Causes a bool, string, or enum field to be drawn in the inspector as a series of toggle buttons rather than the
usual dropdown list or text field.
|
| UniqueCollectionAttribute |
[Pro-Only]
Shows a warning for any elements of the attributed collection which aren't unique.
|
| ValidatorAttribute |
[Pro-Only]
Base class for attributes that apply some sort of validation to a field.
|