Summary
[
UnityEngine.SerializeField]
Determines what happens when this component is disabled
or its UnityEngine.GameObject becomes inactive
(i.e. in Animancer.AnimancerComponent.OnDisable).
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerComponent
Syntax
public AnimancerComponent.DisableAction ActionOnDisable { get; }
Remarks
The default value is
Animancer.AnimancerComponent.DisableAction.Stop.
If you're only destroying objects and not disabling them,
using Animancer.AnimancerComponent.DisableAction.Continue is the most efficient
because it avoids wasting performance stopping things that will be destroyed anyway.
Value
| Type | Description |
|---|---|
| AnimancerComponent |