Summary
Returns true if a state is registered for the `clip` and it is currently playing.
The actual dictionary key is determined using
Animancer.AnimancerComponent.GetKey(UnityEngine.AnimationClip)
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerComponent
Syntax
public bool IsPlaying(AnimationClip clip)
Parameters
Name | Type | Description |
---|---|---|
clip | AnimationClip |
Return Value
Type | Description |
---|---|
bool |