Summary
Stops all other animations on the base layer,
plays the animation registered with the `key`,
and returns the animation's state.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerComponent
Syntax
public AnimancerState TryPlay(Object key)
Remarks
If no state is registered with the `key`, this method does nothing and returns null.
The animation will continue playing from its current
Animancer.AnimancerState.Time
.
To restart it from the beginning you can simply set the returned state's time to 0.
This method is safe to call repeatedly without checking whether the animation was already playing.
Parameters
Name | Type | Description |
---|---|---|
key | Object |
Return Value
Type | Description |
---|---|
AnimancerState |