Summary
[
Animancer.FSM.IState.CanExitState
]
Determines whether the Animancer.FSM.StateMachine`1
can exit this state.
Always returns true unless overridden.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .StateMachines - Containing Type
- CharacterState
Syntax
public override bool CanExitState { get; }
Remarks
Checked by
Animancer.FSM.StateMachine`1.CanSetState(`0)
, Animancer.FSM.StateMachine`1.TrySetState(`0)
and Animancer.FSM.StateMachine`1.TryResetState(`0)
.
Not checked by Animancer.FSM.StateMachine`1.ForceSetState(`0)
.
Value
Type | Description |
---|---|
bool |