Summary
Uses
Animancer.FSM.StateMachine`2.ForceSetState(`0,`1)
to change to the state registered with the `key`. If nothing
is registered, it use null
and will throw an exception unless
Animancer.FSM.StateMachine`1.AllowNullStates
is enabled.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TKey, TState>
Syntax
public TState ForceSetState(TKey key)
Parameters
Name | Type | Description |
---|---|---|
key | TKey |
Return Value
Type | Description |
---|---|
TState |